@startuml
sprite $vnv [48x48/16] {
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003776000000000577400377762005775000000000777200
009FFF800000005FFFC08FFFFFF70DFFF400000009FFF800
002FFFF1000000DFFF55FFFFFFFF36FFFC0000002FFFF100
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0002FFFF10000DFFF55FFFE55EFFF46FFFC00002FFFF1000
0000AFFF80005FFFD0DFFF5006FFFC0EFFF40009FFF90000
00002FFFF100DFFF55FFFD0000EFFF46FFFC002FFFF10000
00000AFFFC5AFFFD0DFFF500006FFFC0EFFF96CFFF900000
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0000009FFFFFFFC0DFFF50000006FFFC0DFFFFFFF8000000
0000000BFFFFFD23FFFD00000000DFFF22DFFFFFA0000000
000000003555400045510000000015540004555300000000
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}


!define FA6_VNV(_alias) ENTITY(rectangle,black,vnv,_alias,FA6 VNV)
!define FA6_VNV(_alias, _label) ENTITY(rectangle,black,vnv,_label, _alias,FA6 VNV)
!define FA6_VNV(_alias, _label, _shape) ENTITY(_shape,black,vnv,_label, _alias,FA6 VNV)
!define FA6_VNV(_alias, _label, _shape, _color) ENTITY(_shape,_color,vnv,_label, _alias,FA6 VNV)
skinparam folderBackgroundColor<<FA6 VNV>> White
@enduml